Unwrella upgrade
New in Unwrella 4: automated UV packing from UV-Packer The plugin comes with separate unfolding modes for organic and hard-surface assets, and the UV layouts generated are designed for use with game engines as well as in offline work.ģd-io memorably describes it as “the tool for bullshit jobs”, streamlining routine texturing tasks for character design, game development and architectural visualisation. UV seams are naturally generated along features of the model where they will be less noticeable, like grooves or ridges, but can also be placed manually for finer control.
#UNWRELLA UPGRADE UPDATE#
The update – which is free to all existing users – actually shipped last month, but we only spotted it when 3d-io released a video tour of the new features, embedded above.Ī well-established UV unwrapping solutionįirst released in 2008, Unwrella is a one-click solution for unfolding 3D models, intended to create an efficient, user-customisable UV layout, with minimal texture stretching. Unwrella v2.Tools developer 3d-io has released Unwrella 4, the latest update to its UV unwrapping plugin for 3ds Max and Maya, adding new UV packing and UV projection systems. All trademarks contained herein are the property of their respective owners. Unwrella 2 is compatible with : Maya 2011 32 bit, Maya 2011 64 bit, Maya 2010 32 bit, Maya 2010 64 bit, Maya 2009 32 bit, Maya 2009 64 bitĪll rights reserved.
#UNWRELLA UPGRADE 64 BIT#
Unwrella 2 is compatible with: 3D Studio MAX 2011 32 bit,3D Studio MAX 2011 64 bit,3D Studio MAX 2010 32 bit,3D Studio MAX 2010 64 bit,3D Studio MAX 2009 32 bit,3D Studio MAX 2009 64 bit Version 2.0 of the Unwrella unwrapping plug-in for Autodesk? 3ds Max? 9, 2008, 2009 (each 32bit and 64bit) and for Autodesk? Maya? 8.5, 2008, 2009 (each 32bit and 64bit) is now available for sale and as a free downloadable trial version. – Unwrapping of meshes with arbitrary polygon shapes (not just quads) has been improved.
#UNWRELLA UPGRADE MANUAL#
– Enhanced usability due to seam visualization in the Viewports and user selecable colorization of manual and automatically placed seams. – Unwrella 2.0 now offers full support for manually placed seams and can maintain the manually chosen chart distribution during the unwrap process. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush? or Mudbox?. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya.